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Killmessages (1)

  • iMarkus
  • October 29, 2015 at 2:20 PM
  • October 29, 2015 at 2:22 PM
  • 4,420 times viewed
The project GSManager (formerly ManuAdminMod) was discontinued on 01.01.2020 - this internet presence stays available, but the software is no longer maintained. Thanks for your support over the more than 10 past years!
  • This is how you configure the killmessages plugin.

    1 Short description


    With this plugin, you can configure your own killmessages, which are sent to the chat when someone kill three players in a row for example.


    2 Configurationoverview

    JavaScript: configs/plugins/killmessages.json
    {
        "killmessages": {
            "enabled": true,
            "firstblood": true,
            "firstbloodmessage": "^4<PLAYER_NAME> ^5got first blood with ^4<WEAPON>^5!",
            "sequence": true,
            "sequencemessages": {
                "2": "### Double Kill ### ^2<PLAYER_NAME>^7",
                "3": "### Multi Kill ### ^2<PLAYER_NAME>^7",
                "4": "### Mega Kill ### ^2<PLAYER_NAME>^7",
                "5": "### ULTRA Kill ### ^2<PLAYER_NAME>^7",
                "6": "### MONSTER KILL ### ^2<PLAYER_NAME>^7",
                "7": "### LUDICROUS KILL ### ^2<PLAYER_NAME>^7",
                "8": "### !!! HOLY SHIT !!! ### ^2<PLAYER_NAME>^7"
            },
            "timelimit": 3,
            "weapon": false,
            "weaponmessages": {
                "melee": "<PLAYER_NAME> stabbed <KILLED_NAME> to death!"
            }
        }
    }
    Display More

    3 Detailed configurationvariables


    The configurationfile of the "killmessages" function is located in the configs/plugins directory and is named killmessages.json. An explanation of the variables follows:

    Variable Allowed Values Description
    enabled truefalse You can (de)active the plugin with this variable.
    firstblood truefalse You can (de)active the firstblood message with this variable.
    firstbloodmessage Text This variable includes the firstblood message.
    sequence truefalse You can (de)active the sequence message with this variable.
    sequencemessages This variable includes a list of messages.
    The key is the amount of kills which you need.
    The value is the message, which is sent when you reach the key.
    timelimit Amount This variable defines the maximum gap between 2 kills to count as sequence.
    weapon truefalse You can (de)active the weapon message with this variable.
    weaponmessages This variable includes a list of weapon messages.
    The key is the name/group of the weapon.
    The value is the message, which is sent when you reach the key.


    The following placeholders can be used in the firstbloodmessage, sequencemessages and the weaponmessages field:


    Placeholder Description
    <PLAYER_NAME> Will be replaced with the name of the player.
    <KILLS> Will be replaced with the kills of the player.
    <DEATHS> Will be replaced with the deaths of the player.
    <KILLED_NAME> Will be reaplaced with the name of the killed player.
    <WEAPON> Will be replaced with the weapon of the player, that killed someone.

    Using color codes is possible.

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Table of Contents

  • 1 Short description
  • 2 Configurationoverview
  • 3 Detailed configurationvariables
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