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Funmessages (1)

  • iMarkus
  • October 29, 2015 at 1:54 PM
  • October 29, 2015 at 2:41 PM
  • 4,236 times viewed
The project GSManager (formerly ManuAdminMod) was discontinued on 01.01.2020 - this internet presence stays available, but the software is no longer maintained. Thanks for your support over the more than 10 past years!
  • This is how you configure the funmessages plugin.

    1 Short description


    With this plugin, you can configure your own funmessages.


    2 Configurationoverview

    JavaScript: configs/plugins/funmessages.json
    {
        "funmessages": {
            "enabled": true,
            "messages": {
                "aimbot": "^5<PLAYER_NAME> ^4turned on his ^1AIM-BOT!",
                "beer": "^2A nice sexy waitress brings ^7<PLAYER_NAME>^2 a nice pint of beer!",
                "bigadmin": "^1Ooooooh, ^3Big Admin is watching ^1YOU!",
                "bye": "^7<PLAYER_NAME>^2 waves his hand to say ^1GOOD BYE^2. We surely meet later!",
                "cheat": "^7<PLAYER_NAME> ^1thinks that ^7<PLAYER_LASTKILLER> ^1is cheating!",
                "god": "^1GODMODE^2 is now enabled for player ^7<PLAYER_NAME>",
                "me": "^2Hello, my name is ^7<PLAYER_NAME>^2, I'm in the team ^7<PLAYER_TEAM>^2 with a ^7<PLAYER_LASTWEAPONKILL>^2 and have ^7<PLAYER_KILLS>^2 Kills",
                "owned": "^7<PLAYER_NAME> ^1owned ^7<PLAYER_LASTVICTIM> ^1with a ^7<PLAYER_LASTWEAPONKILL>",
                "pizza": "^2Someone calls Mario and he brings ^7<PLAYER_NAME>^2 a hot pepperoni pizza!",
                "pwned": "^7<PLAYER_NAME> ^1was pwned by ^7<PLAYER_LASTKILLER> ^1with a ^7<PLAYER_LASTWEAPONDEATH>"
            }
        }
    }
    Display More

    3 Detailed configurationvariables


    The configurationfile of the "funmessages" function is located in the configs/plugins directory and is named funmessages.json. An explanation of the variables follows:


    Variable Allowed Values Description
    enabled truefalse You can (de)active the plugin with this variable.
    messages This variable includes the object/has of the funmessage.

    The following placeholder can be used in the command field.

    Placeholder Description
    <PLAYER_NAME> Will be replaced with the own name.
    <PLAYER_TEAM> Will be replaced with the own team.
    <PLAYER_LASTKILLER> Will be replaced with the last player who killed you.
    <PLAYER_LASTVICTIM> Will be replaced with the last player you killed.
    <PLAYER_LASTWEAPONKILL> Will be replaced with the last weapon you killed a player with.
    <PLAYER_LASTWEAPONDEATH> Will be replaced with the last weapon a player killed you with.
    <PLAYER_KILLS> Will be replaced with the own amount of kills.
    <PLAYER_DEATHS> Will be replaced with the own amount of deaths.
    <PLAYER_TEAMKILLS> Will be replaced with the own amount of teamkills.
    <TIME> Will be replaced with the current time. Format: H:i (Hour:Minute)
    <PLAYER_COUNTRY_CODE> Will be replaced with the own country code. (e.g. DE)
    <PLAYER_COUNTRY_NAME> Will be replaced with the own country name (e.g. Germany). The country name adapts oneself to the language which was set in the config.
    <PLAYER_CONTINENT_CODE> Will be replaced with the own continent code. (e.g. EU).
    <PLAYER_CONTINENT_NAME> Will be replaced with the own continent name. (e.g. Europe). The continent name adapts oneself to the language which was set in the config.
    <PLAYER_CITY_NAME> * Will be replaced with the own city name. (e.g. Berlin). The city name adapts oneself to the language which was set in the config.
    * Works only, if the extended geoip database is installed.

    You are able to use color codes.

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Table of Contents

  • 1 Short description
  • 2 Configurationoverview
  • 3 Detailed configurationvariables
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