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  1. GSManager
  2. Mitglieder
  3. Mirko911

Beiträge von Mirko911

Das Projekt GSManager (vormals ManuAdminMod) wurde am 01.01.2020 eingestellt - diese Internetpräsenz bleibt verfügbar, die Software wird aber nicht länger gepflegt. Vielen Dank für eure Unterstützung in den mehr als zehn vergangenen Jahren!
  • Plugin GSM for the script VAS

    • Mirko911
    • 2. Februar 2017 um 23:31

    I'll try to rewrite the plugin tomorrow. But at first, I've to fix the CoDx18 detection Bug

  • Plugin GSM for the script VAS

    • Mirko911
    • 2. Februar 2017 um 14:32

    yep, I think I can do that.

    Do you have a CoD6 Server to test it?

  • Plugin GSM for the script VAS

    • Mirko911
    • 1. Februar 2017 um 08:25

    afaik this plugin was used to enforce bans on cod6 servers because they don't have a built-in ban function, right?

  • Website error

    • Mirko911
    • 30. Januar 2017 um 23:13

    yep, both seems to be broken.

    Dennis that is your part :D

  • GSM and cod4x (1.8) problems

    • Mirko911
    • 29. Januar 2017 um 18:00

    can you send me the output of rcon status?

  • GSM and cod4x (1.8) problems

    • Mirko911
    • 28. Januar 2017 um 22:23

    is legacymode enabled?

  • ban problem

    • Mirko911
    • 19. Januar 2017 um 17:49

    I applied a patch on my local test server.

    When I'm back at home, I'll commit it into our versioning system, and then we can release a Bugfix Version

  • ban problem

    • Mirko911
    • 19. Januar 2017 um 15:18

    ok, I think I know the problem.

    We check a specific dvar _CoD4 X Creator      Ninjaman, TheKelm @ http://iceops.in which doesn't exist in CoD4x1.8

    IDK why we used this one instead of version.

    EDIT:

    I just checked the version dvar for different server versions and it seems possible to use the versionto check if it's a CoD4X Version or not

    Code
    CoD4 MP 1.7 build 13620 Thu Oct 04 00:43:04 2007 linux-i386^7  //Stock 1.7
    CoD4 X 1.7a linux-i386-custom_debug build 3370 Aug 16 2016     //1.7x (custom build)
    CoD4 X (Testing 3xP) 1.8 linux-i386 build 1984 Jan 18 2017     //1.8x (custom build with changed slightly changed version name)
  • ban problem

    • Mirko911
    • 19. Januar 2017 um 13:53

    CoD4x1.8 or CoD4x1.7?

  • GSM restarts after admin use the report command

    • Mirko911
    • 9. Januar 2017 um 18:41
    PHP
    if ($this->config->get('teamspeak3', 'enabled')) {
                try {
                    $this->registry->teamspeak3 = new TeamSpeak3($this->config->get('teamspeak3', 'username'), $this->config->get('teamspeak3', 'password'), $this->config->get('teamspeak3', 'ip'), $this->config->get('teamspeak3', 'serverqueryport'), $this->config->get('teamspeak3', 'voiceport'));
                } catch (\Exception $e) {
                    $this->logging->warning('TeamSpeak3 initialization failed');
                }
            }

    yes and no. We etablish the connection on startup. When all is ok, then $this->registry->teamspeak is defined.

    If not, then it's not defined.

    We've to add an extra check in the reports plugin to check if there is a connection

  • GSM restarts after admin use the report command

    • Mirko911
    • 9. Januar 2017 um 12:58

    There should be a warning in the log file that Teamspeak initialization failed (under the config loading part)

  • GSM restarts after admin use the report command

    • Mirko911
    • 8. Januar 2017 um 20:23

    you can create as many .json files in the config/plugins folder as you want.

    In general every plugin should have one in the plugins folder, but you can have 1000 files there if you want.

    It's also possible to merge everything into a single basics.json.

    In our clan we've a small basics json which contains just ip, port, rcon, database prefix

    and a config/plugins/globalconfig.json which contains the redundant stuff

  • GSM restarts after admin use the report command

    • Mirko911
    • 8. Januar 2017 um 19:04
    Zitat von Robbie

    that is why i hate we have that much servers

    create a global config and hardlink them

  • RCON connection in loacalhost failed

    • Mirko911
    • 8. Januar 2017 um 15:47

    afaik cod4 1.8x servers have a problem with the loopback device in windows.

    If you route your LAN IP (192.168.xxx.xxx) over the gateway it will work

  • RCON connection in loacalhost failed

    • Mirko911
    • 27. Dezember 2016 um 18:46

    you could try to use your LAN IP as IP for the basics.json. Sometimes this work.

    Also please check if you really have set the rcon_password dvar by typing rcon_status in the server console

  • RCON connection in loacalhost failed

    • Mirko911
    • 27. Dezember 2016 um 18:01

    is the rcon password correct?

  • Meldung: neue Version verfügbar

    • Mirko911
    • 5. Dezember 2016 um 13:48
    Zitat von Superhelge

    ps: Dennis: ich meinte oben die killmessages

    meinst du damit Multikills? Also wenn ich in 3 Sek 5 Leute töte, dass dann die Nachricht "<PLAYERNAME> Multikill" kommt?
    Wenn ja, dürfte man deine Einstellungen erfahren?

  • -f is not recognized ?

    • Mirko911
    • 5. Dezember 2016 um 11:32

    the Internet says, that s.th is wrong with the path to your PHP.exe
    The most people with this erros just want to write php <FILE> to execute a PHP file. If they want to do that, they have to add the php.exe to the PATH Variable in Windows.

    The problem here is, that you shouldn't get this error when you write the absolute path in the cfg.
    Do you may have defined PHP as PATH Variable in Windows? If yes, then try to replace "C:/PHP/php.exe" with just "php"

  • logsync problem

    • Mirko911
    • 28. November 2016 um 20:12

    can you open the gsm.sh and change line 21 from

    Bash: gsm.sh
    $PHP -f gsm.php -- -game "$GAME" -cfgdir "$CFGDIR" -logdir "$LOGDIR"


    to

    Bash: gsm.sh
    $PHP -f gsm.php -- -game "$GAME" -cfgdir "$CFGDIR" -logdir "$LOGDIR" -debug 127


    and then send me the gsm log via private message.

    Edit: please append the log as attachment

  • logsync problem

    • Mirko911
    • 27. November 2016 um 18:01

    the problem is that the bugs are related to a missing ip. I'll check this asap

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