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GSManager for COD 1.1

  • Melktert15
  • 2. Oktober 2016 um 12:02
Das Projekt GSManager (vormals ManuAdminMod) wurde am 01.01.2020 eingestellt - diese Internetpräsenz bleibt verfügbar, die Software wird aber nicht länger gepflegt. Vielen Dank für eure Unterstützung in den mehr als zehn vergangenen Jahren!
  • Melktert15
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    • 2. Oktober 2016 um 12:02
    • #1

    I was wondering if you guys could maybe develop a custom GSManager for COD1.1 since there is a lack of admin systems in the game. COD1.1 does not support GUIDS unless you install a custom addon that only works on Linux. In my case I have windows. I already have 3 servers on COD4 running GSM and I would like to get the system I like on COD1.1

    Here is a link for the COD1.1 server list.

    http://codlist.tk/

  • Mirko911
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    • 2. Oktober 2016 um 12:56
    • #2

    Hey Melktert15,

    thanks for the request. In general you could use the CoD4 GSM for older CoDs too. That's because all older CoDs are using the same rcon protocol.
    The main problem with CoD1 (and also cracked cod2) is, that you can't exactly identify an admin by it's guid.

    It could work, if we use an other identifier for players (ip or pid for example) but this would fuck up the whole GSM because we use the GUID for every player related action.

    Can you send us the output of the "status" command on a cod1 server with some players and also a part of the games_mp.log? Then we can take a look and see if we maybe find a solution

  • Melktert15
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    • 2. Oktober 2016 um 13:29
    • #3
    Zitat von Mirko911

    Hey Melktert15,

    thanks for the request. In general you could use the CoD4 GSM for older CoDs too. That's because all older CoDs are using the same rcon protocol.
    The main problem with CoD1 (and also cracked cod2) is, that you can't exactly identify an admin by it's guid.

    It could work, if we use an other identifier for players (ip or pid for example) but this would fuck up the whole GSM because we use the GUID for every player related action.

    Can you send us the output of the "status" command on a cod1 server with some players and also a part of the games_mp.log? Then we can take a look and see if we maybe find a solution

    games_mp.log

    Spoiler anzeigen

    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\main\mapname\mp_dawnville\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\CoDHost\sv_maxclients\24\sv_maxPing\0\sv_maxRate\0\sv_minPing\0\sv_privateClients\0\sv_pure\1
    0:21 ShutdownGame:
    0:21 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\main\mapname\mp_dawnville\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\CoDHost\sv_maxclients\24\sv_maxPing\0\sv_maxRate\0\sv_minPing\0\sv_privateClients\0\sv_pure\1
    0:18 RestartGame:
    0:18 ------------------------------------------------------------
    0:18 ------------------------------------------------------------
    0:18 InitGame: \g_gametype\sd\gamename\main\mapname\mp_dawnville\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\CoDHost\sv_maxclients\24\sv_maxPing\0\sv_maxRate\0\sv_minPing\0\sv_privateClients\0\sv_pure\1
    0:42 ShutdownGame:
    0:42 ------------------------------------------------------------
    0:42 ------------------------------------------------------------
    0:42 InitGame: \g_gametype\sd\gamename\main\Location\Germany\mapname\mp_railyard\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^7000^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    1:22 ShutdownGame:
    1:22 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^7000^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    1:12 ShutdownGame:
    1:12 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^7000^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    0:40 ShutdownGame:
    0:40 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^7000^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    0:22 ShutdownGame:
    0:22 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^700^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    0:32 J;2;^2melktert22222222222222222
    1:35 D;2;allies;^2melktert22222222222222222;-1;world;;none;1;MOD_FALLING;none
    1:52 Q;2;^2melktert22222222222222222
    2:39 J;2;^2melktert22222222222222222
    2:39 W;axis
    2:39 L;allies
    2:44 RestartGame:
    2:44 ------------------------------------------------------------
    2:44 ------------------------------------------------------------
    2:44 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^700^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    2:45 J;2;^2melktert22222222222222222
    5:06 Q;2;^2melktert22222222222222222
    6:36 ShutdownGame:
    6:36 ------------------------------------------------------------

    When I tried to run GSManager for cod1 it said "Game cod1 is not supported by GSM"

    Bilder

    • CoDMP 2016-10-02 13-25-11-44.jpg
      • 86,88 kB
      • 1.024 × 750

    Einmal editiert, zuletzt von Melktert15 (2. Oktober 2016 um 14:49)

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