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GSManager for COD 1.1

  • Melktert15
  • October 2, 2016 at 12:02 PM
The project GSManager (formerly ManuAdminMod) was discontinued on 01.01.2020 - this internet presence stays available, but the software is no longer maintained. Thanks for your support over the more than 10 past years!
  • Melktert15
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    • October 2, 2016 at 12:02 PM
    • #1

    I was wondering if you guys could maybe develop a custom GSManager for COD1.1 since there is a lack of admin systems in the game. COD1.1 does not support GUIDS unless you install a custom addon that only works on Linux. In my case I have windows. I already have 3 servers on COD4 running GSM and I would like to get the system I like on COD1.1

    Here is a link for the COD1.1 server list.

    http://codlist.tk/

  • Mirko911
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    • October 2, 2016 at 12:56 PM
    • #2

    Hey Melktert15,

    thanks for the request. In general you could use the CoD4 GSM for older CoDs too. That's because all older CoDs are using the same rcon protocol.
    The main problem with CoD1 (and also cracked cod2) is, that you can't exactly identify an admin by it's guid.

    It could work, if we use an other identifier for players (ip or pid for example) but this would fuck up the whole GSM because we use the GUID for every player related action.

    Can you send us the output of the "status" command on a cod1 server with some players and also a part of the games_mp.log? Then we can take a look and see if we maybe find a solution

  • Melktert15
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    • October 2, 2016 at 1:29 PM
    • #3
    Quote from Mirko911

    Hey Melktert15,

    thanks for the request. In general you could use the CoD4 GSM for older CoDs too. That's because all older CoDs are using the same rcon protocol.
    The main problem with CoD1 (and also cracked cod2) is, that you can't exactly identify an admin by it's guid.

    It could work, if we use an other identifier for players (ip or pid for example) but this would fuck up the whole GSM because we use the GUID for every player related action.

    Can you send us the output of the "status" command on a cod1 server with some players and also a part of the games_mp.log? Then we can take a look and see if we maybe find a solution

    games_mp.log

    Display Spoiler

    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\main\mapname\mp_dawnville\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\CoDHost\sv_maxclients\24\sv_maxPing\0\sv_maxRate\0\sv_minPing\0\sv_privateClients\0\sv_pure\1
    0:21 ShutdownGame:
    0:21 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\main\mapname\mp_dawnville\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\CoDHost\sv_maxclients\24\sv_maxPing\0\sv_maxRate\0\sv_minPing\0\sv_privateClients\0\sv_pure\1
    0:18 RestartGame:
    0:18 ------------------------------------------------------------
    0:18 ------------------------------------------------------------
    0:18 InitGame: \g_gametype\sd\gamename\main\mapname\mp_dawnville\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\CoDHost\sv_maxclients\24\sv_maxPing\0\sv_maxRate\0\sv_minPing\0\sv_privateClients\0\sv_pure\1
    0:42 ShutdownGame:
    0:42 ------------------------------------------------------------
    0:42 ------------------------------------------------------------
    0:42 InitGame: \g_gametype\sd\gamename\main\Location\Germany\mapname\mp_railyard\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^7000^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    1:22 ShutdownGame:
    1:22 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^7000^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    1:12 ShutdownGame:
    1:12 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^7000^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    0:40 ShutdownGame:
    0:40 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^7000^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    0:22 ShutdownGame:
    0:22 ------------------------------------------------------------
    0:00 ------------------------------------------------------------
    0:00 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^700^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    0:32 J;2;^2melktert22222222222222222
    1:35 D;2;allies;^2melktert22222222222222222;-1;world;;none;1;MOD_FALLING;none
    1:52 Q;2;^2melktert22222222222222222
    2:39 J;2;^2melktert22222222222222222
    2:39 W;axis
    2:39 L;allies
    2:44 RestartGame:
    2:44 ------------------------------------------------------------
    2:44 ------------------------------------------------------------
    2:44 InitGame: \g_gametype\sd\gamename\Call of Duty\Location\Germany\mapname\mp_harbor\Owner\Evil Born Modders\protocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^0[^700^0]^7EBM ^0iSnipe ^7BETA\sv_maxclients\24\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\2\sv_pure\0
    2:45 J;2;^2melktert22222222222222222
    5:06 Q;2;^2melktert22222222222222222
    6:36 ShutdownGame:
    6:36 ------------------------------------------------------------

    When I tried to run GSManager for cod1 it said "Game cod1 is not supported by GSM"

    Images

    • CoDMP 2016-10-02 13-25-11-44.jpg
      • 86.88 kB
      • 1,024 × 750

    Edited once, last by Melktert15 (October 2, 2016 at 2:49 PM).

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