?? in cod2 muss man aber trozdem beim ersten spielstart einen namen eingeben afaik.
aber um auf deine ursprüngliche frage zurückzukommen, nach kurzem überfliegen scheint das nicht ohne plugin oder änderung der core dateien möglich zu sein.
?? in cod2 muss man aber trozdem beim ersten spielstart einen namen eingeben afaik.
aber um auf deine ursprüngliche frage zurückzukommen, nach kurzem überfliegen scheint das nicht ohne plugin oder änderung der core dateien möglich zu sein.
weil sie nicht wissen wie das geht mit dem spielernamen? oO wenn man das spiel zum ersten mal startet muss man ein Profil anlegen. Und dem Profil muss man einen Namen geben und BAM hat man einen namen lol
die unknown leute wissen sehr wohl wie das mit dem namen geht.
bought were? is it a root server or only a rented gameserver? if rented what webinterface do they use? some more information pls
than either ur php installation is corrupt or u gave the wrong path
install php find the php.exe on your harddrive and then put the path into the startscript.
1. Thank you but the wiki page is not available
btw the internet is never down u just need to search right
look what i just found (i just translated it already ):
Zitat von wikiAlles anzeigen
The Function "Custom Commands" enables you to simply set up new Commands by using rcon commands, parameters and placeholders. To use those commands you have to add the just created commands into the groups.cfg.Configuration
The configuration section of the function Custom Commands in the config.cfg is called [customcommands]. To add new custom commands follow the following example:
cookie = "tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7"
Following Placeholders (yellow highlighted rows in the table indicate parameters!) are usable when creating custom commands:
<ARG:FIND_PLAYER:PID> Gets treated as playername and gets replaced with his PID. If the playername doesn't exist an error will be printed.
<ARG:FIND_PLAYER:PBID> Gets treated as playername and gets replaced with his PBID. If the playername doesn't exist an error will be printed.
<ARG:FIND_PLAYER:GUID> Gets treated as playername and gets replaced with his GUID. If the playername doesn't exist an error will be printed.
<ARG:FIND_PLAYER:NAME> Gets treated as playername and gets replaced with his name. If the playername doesn't exist an error will be printed.
<ARG:FIND_MAP> Gets treated as a mapname and replaced with its identifier (mp_map). If the mapname doesn't exist an error will be printed.
<ARG> Gets replaced with the whole parameter.
<ARG:OPT:{TEXT}> Gets replaced with the whole parameter if such was given. Else the parameter gets replaced with the content of {TEXT}.
<LAST_KILLER:GUID> Gets replaced with the GUID of the player who killed the Player calling the command last.
<LAST_KILLER:PID> Gets replaced with the PIDof the player who killed the Player calling the command last.
<LAST_KILLER:PBID> Gets replaced with the PBID of the player who killed the Player calling the command last.
<LAST_KILLER:NAME> Gets replaced with the name of the player who killed the Player calling the command last.
<LAST_VICTIM:GUID> Gets replaced with the GUID from the player who got last killed by the player calling the command.
<LAST_VICTIM:PID> Gets replaced with the PID from the player who got last killed by the player calling the command.
<LAST_VICTIM:PBID> Gets replaced with the PBID from the player who got last killed by the player calling the command.
<LAST_VICTIM:NAME> Gets replaced with the name from the player who got last killed by the player calling the command.
<PLAYER:GUID> Gets replaced with the GUID of the player.
<PLAYER:PID> Gets replaced with the PID of the player.
<PLAYER:PBID> Gets replaced with the PBID of the player.
<PLAYER:NAME> Gets replaced with the name of the player.
<PLAYER:ADMINGROUP_SHORT> Gets replaced with the identifier of the admin group which the player belongs to.
<PLAYER:ADMINGROUP_LONG> Gets replaced with the name of the admin group which the player belongs to.You can make as many custom commands as you wish. If you have to add more RCON-Commands within one custom command, you have to seperate those with a semicolon (";"). You can use Colorcodes.
ORIGINAL: http://webcache.googleusercontent.com/search?q=cache…inierte_Befehle
You can find the Serverinfo plugin as an attachment to this post. NO SUPPORT FOR THIS PLUGIN as it didnt got updated to the new plugin standards. (But imo it looks good :D, maybe just needs some documentation)
EDIT:
btw luk tell me more about that clientcmd exploit pls
1. Yes check the wiki (im on my phone so can't actually look for the link)
2. Not without a game mod
3. There is a plugin for that (at least there was one dunno if its still available but i can upload it somewhere i guess)
try it with: D:\php\php.exe
wenn ich versuche den server zu flooden ist nach 2 bis 4 antworten schluss. und ja bei cat /proc/net/xt_recent/getstatus_28960 kommt n haufen
EDIT:
wenn das iptables -A INPUT -i eth0 -p udp --dport 28960 -j ACCEPT alles erlauben würde könnte ich man ja auch noch aufn Webserver zugreifen oder so, weil der wird ja auch nur durch iptables -A INPUT -p tcp --dport 80 -j ACCEPT aufgemacht. allerdings gibt es da dann einen timeout nur aufm gameserver nicht.
THX genau danach hab ich die ganze zeit gegoogelt hab aber nix gefunden
EDIT: Alle Accepts in den chainsin returns umgewandelt...
bannen mit iptables -A INPUT -s 1.2.3.4/32 -j DROP funzt aber immer noch nicht
ok bro please explain what you meant with that. i dont get it.
Browser updaten, Cache leeren, cookies löschen.
Und ok ie wird zwar immer besser, aber an webkit oder gecko kommt er noch noch ran. Auch Opera kann fast alles (css3 sogar fast ohne browser prefixe)
You should be able to change the team names with the dvar "g_teamname_axis" and "g_teamname_allies".
only client based. not Serverside
1st comic sans oO
2nd check if IP:Port and rcon password are correct.
remove the rcon password out of the server.cfg, put it in the startscript, rename the startscript to something weird, turn off loggin before setting password like: +log 0 +set rcon_password askljd +log 1
that will stop most not even script kiddys as they dont do anything by themself.
for rcon flood use this patch:
bis dahin hab ich hoffentlich wieder nen gescheiten bildschirm dann isses mir eh egal
ty fürs helle design. normalerweise is dunkel auch kein problem nur mein bildschirm ist kaputt und mit dem den ich grade habe geht dunkel fast nicht zu lesen also danke fürs bf3 design
falls nicht schau in deiner server cfg nach: sv_mapRotation und pass das da an