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  1. GSManager
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  3. raminr63

Beiträge von raminr63

Das Projekt GSManager (vormals ManuAdminMod) wurde am 01.01.2020 eingestellt - diese Internetpräsenz bleibt verfügbar, die Software wird aber nicht länger gepflegt. Vielen Dank für eure Unterstützung in den mehr als zehn vergangenen Jahren!
  • How do I use the GSManager API?

    • raminr63
    • 7. März 2018 um 09:47

    can we have a short guide how to use it?

  • mw2 gsmanager not work

    • raminr63
    • 28. Februar 2018 um 14:13

    Hey guys

    today i config GSM for mw2 server that modified from 4d1 source ( PlusMaster version).

    as i see gsm is run with no errors also in server i can see gsm messege "This Server is running GSManager ... " but except this short details there is nothing in gsm to work with game.

    admin commend not sense to make me operator nor any other commends!!

    i think gsm can't sense my commends or my presence in game cuz i cann't see any welcome player message.

    so what can i do?

    //Resolved

    you just need to set com_logFilter "0". That's all

  • Cod4 Remastered

    • raminr63
    • 24. September 2016 um 10:14

    Hi dear GSM developers
    as i know new release of cod4 (remastered ) will have dedicated servers so
    Will GSM support new COD4 remastered?
    are you have any plans to works on it?

    thank you.

  • GSM bug report on quake3 (COD6)

    • raminr63
    • 15. Juni 2016 um 15:17

    So is there any fix?
    Also any idea for GSM delay problem? ( i was send to you in private message).
    if you interesting i can give you my vps info to monitor GSM with COD6 server i like gsm and also i like to improve your good work.

  • GSM bug report on quake3 (COD6)

    • raminr63
    • 13. Juni 2016 um 22:07

    Guys my problem still exist what can i do?


    Code
    [14.06.16 00:32:24] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:175 => Undefined index: g_teamname_axis
    [14.06.16 00:32:24] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:176 => Undefined offset: 1
    [14.06.16 00:32:24] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:177 => Undefined index: g_teamname_allies
    [14.06.16 00:32:24] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:178 => Undefined offset: 1

    If its help i uploaded my games_mp.log

    Dateien

    games_mp.zip 10,56 kB – 560 Downloads
  • GSManager is lagging so much after some hours

    • raminr63
    • 9. Juni 2016 um 15:10
    Zitat von Mirko911

    that's not correct. You have to set it to 1 or higher.

    :|
    ye also i said same thing ( doese not run without g_logSync ) and we have to set g_logSync to 1 or higher

  • GSManager is lagging so much after some hours

    • raminr63
    • 9. Juni 2016 um 11:42

    Gsm doese not run without g_logSync set to 1 or higher

  • GSManager is lagging so much after some hours

    • raminr63
    • 8. Juni 2016 um 19:43
    Zitat von Mirko911

    I noticed that esp. promod somehow had some problems with the logging. It seems that promod (and some other mods) sometimes write their logmessage only at round start / end.

    Are you sure, that your mod doesn't overwrite/change the g_logsync value?

    yes i'm sure i had this problem when i used mysql instead of sqlite to save stats.
    I had at last 30-40 sec delay on welcome message or gsm response when i command to gsm

  • GSManager is lagging so much after some hours

    • raminr63
    • 8. Juni 2016 um 10:19
    Zitat von iDre4mZ

    Hello guys,

    I installed yesterday your software on my server running Debain 7.5 and i didn't have any problems, all worked correctly.

    But today, when i connected myself to my cod4 server, i didn't see the "Welcome on the server: username blablabla".

    So i've gone on my shell to execute ./gsm.sh show and i didn't see any problem, but after 2 minutes, the console detected that i was connected on the cod4 server and sent the Welcome message... Why did it take so long? I don't understand...

    Thanks for your help in advance.

    me too have same problem but my os is windows server 2008 x64 and game is COD6 server with normal mod (sd)

  • GSM bug report on quake3 (COD6)

    • raminr63
    • 5. Juni 2016 um 21:38

    ty for answer

    yes g_teamname_axis is defined:

    Code
    "g_TeamName_Axis" is: "MP_SPETSNAZ_NAME" default: "GAME_AXIS"


    and dvar list when GSM went to start:


    Code
    dvarlist
            g_TeamName_Allies "MP_US_ARMY_SHORT_NAME"
            g_TeamName_Axis "MP_SPETSNAZ_NAME"


    and is it possible to make an option to disable some false positive errors like COD6 punkbuster errors?

  • GSM bug report on quake3 (COD6)

    • raminr63
    • 4. Juni 2016 um 15:59

    Hi guys i like MAM (in newer version GSM) and also i like mw2 (4d1 modification).
    So i like to report gsm bugs with cod6 servers here to make better admin mods with our friends ,
    thank you.

    Code
    [04.06.16 18:23:55] Warning: Punishment kill does not exist. Skipping.
    [04.06.16 18:23:56] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:176 => Undefined offset: 1
    [04.06.16 18:23:56] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:178 => Undefined offset: 1
    [04.06.16 18:23:57] Notice: Punkbuster: PB is disabled on this server (sv_punkbuster = 0), please enable it before using this plugin

    before i must to clear my php version is 5.6.16 and operation system is windows server 2008 x64
    1 - always have an error with Punishment kill.
    2 - error with quack3 on COD6 servers.
    3 - COD6 never had punkbuster.

  • what is the api in config file

    • raminr63
    • 4. Juni 2016 um 15:21

    SO this is something like old ManuAdminMod TCP Console?

  • errors on twofactorauth.php and weapons.php with COD6

    • raminr63
    • 4. Juni 2016 um 15:19
    Zitat von Belstgut

    If you are using php7, please downgrade for the time being, since gsm is currently not compatible with php7.

    no dear i told in my second post my php version is 5.6.3

  • what is the api in config file

    • raminr63
    • 3. Juni 2016 um 14:03

    Hi
    Guys what is the api in basics.json config file?

    Code
    "api": {
            "enabled": true,
            "blacklist": [],
            "ip": "0.0.0.0",
            "port": 3680,
            "whitelist": []
        },

    also i found username and password in API.php file so what is that USERNAME and PASWWORD?:


    Code
    public function editApiUser($guid, $username, $password) {
            $admins = $this->mod->getAdmins();
            if (!isset($admins['guid'])) {
                return false;
            }
            $admins[$guid]['api']['username'] = $username;
            $admins[$guid]['api']['password'] = hash('sha512', $password);
            $this->mod->setAdmins($admins);
            return true;
        }
  • errors on twofactorauth.php and weapons.php with COD6

    • raminr63
    • 3. Juni 2016 um 13:40

    good
    and what can i do about an other error?

  • errors on twofactorauth.php and weapons.php with COD6

    • raminr63
    • 3. Juni 2016 um 12:48
    Zitat von Mirko911

    Do you use PHP7?

    PHP Version 5.6.3

    Zitat von Belstgut

    change needsauth to needstologin

    for now the twofactorauth problem resolved but there is 3- or 4 needsauth function i don't think this is true way!
    But still i have this error when i try to use fun messages:

    Code
    [03.06.16 01:23:45] Info: Player '[TAG]MaximuM' executed command: 'fun me', PID: 0, GUID: 0110000100000001
    [03.06.16 01:23:45] Notice: Runtime Notice in :\PlusMW2\gsm_1.1.0\daemon\engines\quake3\games\cod6\weapons.php:56 => Only variables should be assigned by reference
  • errors on twofactorauth.php and weapons.php with COD6

    • raminr63
    • 2. Juni 2016 um 23:00

    Hi

    I use GSM on my COD6 server but i have some errors :

    Code
    [03.06.16 01:23:42] Info:   !! Finished initialisation
    [03.06.16 01:23:42] Info: === Start processing loglines... ===
    [03.06.16 01:23:42] Info: GeoIP: No location data found for ip address 127.0.0.1
    [03.06.16 01:23:45] Info: Automatic Message was sent: ^5This Server is running ^4GSManager 1.1.0^5
    [03.06.16 01:23:45] Info: Player '[TAG]Maximu' changed name to '[TAG]MaximuM', PID: 0, GUID: 0110000100000001
    [03.06.16 01:23:45] Notice: Notice in :\PlusMW2\gsm_1.1.0\daemon\libraries\twofactorauth\twofactorauth.php:283 => Undefined index: needsauth
    [03.06.16 01:23:45] Info: Player '[TAG]MaximuM' executed command: 'fun me', PID: 0, GUID: 0110000100000001
    [03.06.16 01:23:45] Notice: Runtime Notice in :\PlusMW2\gsm_1.1.0\daemon\engines\quake3\games\cod6\weapons.php:56 => Only variables should be assigned by reference

    twofactorauth.php:283 => return !$group['needsauth'];

    and

    weapons.php:56 => $registry = &Registry::getInstance();

  • old plugins

    • raminr63
    • 21. Mai 2016 um 23:20

    Sorry are you have login plugin for old MAM to protect admin commands by using login password?

  • xlrstats for GSmanager

    • raminr63
    • 18. Mai 2016 um 13:38

    Hi
    Dear developers is it possible to make a xlrstats plugin for GSManager to use on xlrstats web front script?
    as you know B3 has a plugin like that and its make more friendly and flexible mod.
    I like MAM (GSM) but because of Xlrstats i have to use b3 and its make me uncomfortable cuz my players like to see his score and performance in xlrstats web front.

    I know creating a plugin for xlrstats need more time but please think about that if you decided to make this plugin its make your mods more likely just like before.

    Thank you for attention.
    Please answer and say if possible or not and when yo can publish that.

  • colored text in MAM console

    • raminr63
    • 19. November 2012 um 21:26

    hi

    as all of we know after run bat file for MAM we can see texts in in command prompt and all text color is white
    but i want to know how i can change text color?
    For example ERROR text showed with red color !!

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