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  1. GSManager
  2. Mitglieder
  3. Shad0wz

Beiträge von Shad0wz

Das Projekt GSManager (vormals ManuAdminMod) wurde am 01.01.2020 eingestellt - diese Internetpräsenz bleibt verfügbar, die Software wird aber nicht länger gepflegt. Vielen Dank für eure Unterstützung in den mehr als zehn vergangenen Jahren!
  • Alteriwnet Loglines

    • Shad0wz
    • 17. Juni 2011 um 18:29

    yxyx
    Grubana get on xfire please :x

  • Alteriwnet Loglines

    • Shad0wz
    • 17. Juni 2011 um 18:06

    Well, yea the mod doesn't log anything at all. The weirdest thing is, i also get in the iw4console: WARNING: Couldn't read logfiles D:\MW2Server\mods\isnipe\games_mp.log

    I think that's the problem, but i just can't think of a solution

  • Alteriwnet Loglines

    • Shad0wz
    • 17. Juni 2011 um 16:44

    Well, it's not iSnipe, but it's a custom mod from my clan, which we also called isnipe.iwd. at the iw4.exe shortcut i have:
    D:\MW2Server\iw4.exe +set party_maxplayers 18 +set net_port 28960 +exec server.cfg +fs_game mods/iSnipe +map mp_rust +map_rotate +set isnipe_serverip 212.187.76.91

    The mod works fine, just MAM doesn't do anything

  • Alteriwnet Loglines

    • Shad0wz
    • 17. Juni 2011 um 16:13

    And here's my server.cfg of my server:

    Spoiler anzeigen


    // --- QUERY INFORMATION --------------------------------
    set sv_hostname "^7i^4S^7nipe ^4 S & D ^7Sn^4i^7perP^4a^7lace"

    // optional settings returned by query, server listings may use this
    sets _Admin "NTAuthority"
    sets _Email "ntauthority@example.com"
    sets _Website "http://alteriw.net/"
    sets _Location "EU - West"

    // --- NON-GAMEPLAY CONFIGURATION -----------------------
    set rcon_password "*******" // password for rcon, empty = disabled
    set privateMatch_serverPassword "" // game password, leave empty for a public game

    set sv_maxPing "300" // maximum ping, any higher and players will get kicked


    set sv_log_damage "1"
    set g_inactivity "0" // time in seconds before a player gets kicked if not moving
    set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

    set g_log "D:\MW2Server\mods\isnipe\games_mp.log" // game log file
    set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
    set sv_log_damage 1

    set aiw_sayName "^7Console" // name server-side 'say' commands show up as

    // --- BASE GAME CONFIGURATION --------------------------
    set g_gametype "war" // game type
    // war - Team Deathmatch
    // dm - Free-for-all
    // dom - Domination
    // koth - Headquarters
    // sab - Sabotage
    // sd - Search and Destroy
    // arena - Arena
    // dd - Demolition
    // ctf - Capture the Flag
    // oneflag - One-Flag CTF
    // gtnw - Global Thermo-Nuclear War

    // uncomment below commands for some hardcore shit
    //set g_hardcore "1"
    //set ui_hud_hardcore "1"
    //set scr_hardcore "1"
    //set scr_player_maxhealth "30"
    //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
    //set scr_player_healthregentime "0"

    set scr_thirdperson "0" // third-person mode
    set scr_game_hardpoints "1" // killstreaks, 1 = on
    set scr_game_perks "1" // perks, obviously

    set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow

    set scr_diehard "0" // die-hard mode

    set scr_teambalance "1" // player difference for game to consider 'unbalanced'
    set scr_game_spectatetype "2" // by request?

    // --- GAMETYPE CONFIGURATION ---------------------------

    // - Team Deathmatch
    set scr_war_scorelimit "2000000"
    set scr_war_timelimit "0" // timelimit, in minutes

    set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
    set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'

    set scr_war_numlives "0" // number of lives
    set scr_war_promode "0" // unknown

    set scr_war_roundlimit "1" // maximum amount of rounds
    set scr_war_winlimit "1" // amount of wins needed to win a round-based game

    // - Domination
    set scr_dom_scorelimit "200"
    set scr_dom_timelimit "15" // timelimit, in minutes

    set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
    set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'

    set scr_dom_numlives "0" // number of lives
    set scr_dom_promode "0" // unknown

    set scr_dom_roundlimit "1" // maximum amount of rounds
    set scr_dom_winlimit "1" // amount of wins needed to win a round-based game

    // - FFA
    set scr_dm_scorelimit "10000"
    set scr_dm_timelimit "15" // timelimit, in minutes

    set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

    set scr_dm_numlives "0" // number of lives
    set scr_dm_promode "0" // unknown

    // - Search and Destroy
    set scr_sd_scorelimit "1"
    set scr_sd_timelimit "2.5" // timelimit, in minutes

    set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
    set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'

    set scr_sd_numlives "1" // number of lives
    set scr_sd_promode "0" // unknown

    set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins'
    set scr_sd_winlimit "6" // amount of wins needed to win a round-based game
    set scr_sd_roundswitch "4" // after X rounds, switch sides?

    set scr_sd_bombtimer "45"
    set scr_sd_defusetime "5"
    set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?
    set scr_sd_planttime "5"

    // ... other gametypes might be easy to figure out, or come in a future update of the template ...

    // --- AUTOMATED ROTATION -------------------------------
    set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype dom map mp_afghan"

  • Alteriwnet Loglines

    • Shad0wz
    • 17. Juni 2011 um 16:11

    Well, i'm 100% sure its right tho, here's my config:

    Spoiler anzeigen


    [main]
    ip = "192.168.0.108"
    port = 28960
    logfile = "D:\MW2Server\mods\isnipe\games_mp.log"
    rconpassword = "*******"
    timezone = "Europe/Berlin"
    prefix = "!"
    language = "en"
    antispam = 2
    logrcon = 0
    antistartupbug = "restart"
    fixguidrelax = 1
    pmprefix = "^1PM: ^2"
    responsefailcmds = 0


    [kickban]
    enabled = 1
    defaultkickreason = "Kicked by Admin"
    defaultbanreason = "Banned by Admin"
    usepb = 1
    pbtempbanduration = 5
    announce = 1
    maxtempbantime = 1440

    [welcomemessages]
    enabled = 0
    master = "^1ATTENTION: <GROUP_NAME> ^7<PLAYER_NAME>^1 has joined the game!"
    admin = "^1<GROUP_NAME> ^7<PLAYER_NAME>^1 has joined the game!"
    member = "^2Welcome <GROUP_NAME> ^7<PLAYER_NAME>^2"
    user = "^2Welcome <GROUP_NAME> ^7<PLAYER_NAME>^2"
    default = "^2Welcome <GROUP_NAME> ^7<PLAYER_NAME>"
    whisper = 0

    [banner]
    enabled = 0
    time = 120

    [randommapcycle]
    enabled = 1
    maps = mp_invasion,mp_nightshift"
    gametypes = "war"
    notlastmaps = 2
    notlastgt = 0

    [badwords]
    enabled = 0
    warnstokick = 3
    mode = "tempban"
    kickreason = "Use of bad words"

    [warns]
    enabled = 1
    warnstokick = 3
    mode = "kick"
    kickreason = "Too many warns by admin"

    [pingkicker]
    enabled = 0
    maxping = 150
    checkinterval = 30
    warnstokick = 2
    mode = "kick"
    kickreason = "Your ping is too high"

    [nameprotection]
    enabled = 0
    badnamekick = 1
    badnamekickmode = "kick"
    badnamekickreason = "Your name contains an illegal part: <PART>"
    adminnamekick = 1
    adminnamekickmode = "kick"
    adminnamekickreason = "Your name is an admins name"
    maxnamechanges = 5
    maxnamechangeskickmode = "kick"
    maxnamechangeskickreason = "Max. namechanges reached"
    uppercasedisallow = 1
    uppercasekickreason = "Please do not use only upper case letters in your nickname"
    uppercasekickmode = "kick"

    [modstuff]
    checkforupdates = 0
    checkinterval = 6
    announceinterval = 5
    serverlist = 0
    serverlistip = ""

    [customcommands]
    pbsay = "pb_sv_say -1 <ARG>"
    kickme = "pb_sv_kick <PLAYER:PBID> 0 <ARG:OPT:You kicked yourself>"
    payback = "pb_sv_kick <LAST_KILLER:PBID> 0 ^1NEVER KILL AN ADMIN!"

    [spreemessages_config]
    enabled = 1
    firstblood = 1
    killsprees = 1
    deathsprees = 1
    spreeendsfrom = 5
    multikills = 1
    spreeends = 1

    [spreemessages_messages]
    firstblood = "^7<PLAYER_NAME> ^1drew first blood!"
    multikill = "^7!! ^1Multikill ^7> ^2<PLAYER_NAME>^7 < ^1Multikill^7 !!"
    monsterkill = "^7!!!! ^1MONSTERKILL ^7>>> ^2<PLAYER_NAME>^7 <<< ^1MONSTER KILL ^7!!!!"
    end_kill = "^2<PLAYER_NAME>^1's killing spree ended (^2<KILLS> ^1kills). He was killed by ^3<KILLER_NAME>^1!"
    end_teamkill = "^2<PLAYER_NAME>^1's killing spree ended (^2<KILLS> ^1kills). He was killed by TEAMMATE ^3<KILLER_NAME>^1!"
    end_selfkill = "^2<PLAYER_NAME>^1's killing spree ended (^2<KILLS> ^1kills). He killed ^3himself^1, what a pity!"
    collat = "^7!! ^1Colleteral ^7> ^2<PLAYER_NAME>^7 < ^1Colleteral^7 !!"
    5 = "^7<PLAYER_NAME> ^1is on a ^3killing spree! ^1(^2<KILLS> ^1kills in a row)"
    10 = "^7<PLAYER_NAME> ^1is on a ^3rampage! ^1(^2<KILLS> ^1kills in a row)"
    15 = "^7<PLAYER_NAME> ^1is ^3dominating! ^1(^2<KILLS> ^1kills in a row)"
    20 = "^7<PLAYER_NAME> ^1is ^3unstoppable! ^1(^2<KILLS> ^1kills in a row)"
    25 = "^7<PLAYER_NAME> ^1is ^3godlike!! ^1(^2<KILLS> ^1kills in a row)"
    30 = "^7<PLAYER_NAME> ^1is ^3wicked sick!!! ^1(^2<KILLS> ^1kills in a row)"
    35 = "^7<PLAYER_NAME> ^1is ^3real Potter!!! ^1(Woohoo, ^2<KILLS> ^1kills in a row!)"
    -10 = "^7<PLAYER_NAME> ^1seems to have a bad day ... (^2<DEATHS>^1 deaths without a ^2kill^1)"
    -15 = "^7<PLAYER_NAME> ^1is on the best way to get ^3victim^1 of the day... (^2<DEATHS> ^1deaths w/o ^2kill^1)"
    -20 = "^7<PLAYER_NAME> ^1really gets his ^3ass kicked!^1 Oh well, ^2<DEATHS> ^1deaths without a ^2kill^1..."

    [mapvote]
    enabled = 0
    type = 2
    mapcount = 3
    duration = 620
    announce = 90
    maps = "<maps.cfg>"
    gametypes = "war,dm,sab,koth,sd,dom"
    notlastmaps = 5
    notlastgt = 1
    votestoskip = "50%"

    [weaponrestrictions]
    enabled = 0
    weapons = "gl,frag_grenade_short"
    warnstokick = 2
    mode = "tempban"
    kickreason = "Used a restricted weapon: <WEAPON>"

    [statistics]
    statsstring = "^2Kills: <KILLS> ^1Deaths: <DEATHS> ^3K/D: <KPD> ^2time: <ONLINETIME> min ^3K/M: <KPM> ^2HS: <HEADSHOTS> ^7TKs: <TEAMKILLS>"
    whisperstats = 0
    savestats = "sqlite"

    [antiteamkiller]
    enabled = 0
    min = -3
    start = 0
    warn = 3
    kick = 4
    teamkill = 1
    kill = 0.1
    mode = "tempban"
    kickreason = "Made too many teamkills"
    forgive = 1
    forgivetime = 30
    forgivepoints = 0.5

    [aliases]
    k = "kick"
    b = "ban"
    rm = "quitmod"
    mr = "quitmod"
    setlevel = "setgroup"
    admincheck = "checkadmin"
    owned = "fun owned"
    pwned = "fun owned"
    killed = "fun killed"
    bye = "fun bye"
    pizza = "fun pizza"
    beer = "fun beer"
    coke = "fun coke"
    whoiam = "fun whoiam"
    groups = "setgroup listgroups dummy"
    f = "forgive"
    y = "yes"
    n = "no"
    j = "yes"
    ja = "yes"
    nein = "no"
    votekick = "vote kick"
    votemap = "vote map"
    voteban = "vote ban"
    banlist = "pbbanlist"
    unban = "pbunban"
    godmode = "fun godmode"
    aimbot = "fun aimbot"
    sex = "fun sex"
    kamikaze = "fun kamikaze"
    death = "fun death"
    bigadmin = "fun bigadmin"
    off = "readconfig off"
    on = "readconfig"

    [funmessages]
    enabled = 0
    killed = "^7<PLAYER_NAME> ^1was last killed by ^7<PLAYER_LASTKILLER> ^1with a ^7<PLAYER_LASTWEAPONDEATH>"
    owned = "^7<PLAYER_NAME> ^1killed ^7<PLAYER_LASTVICTIM> ^1with a ^7<PLAYER_LASTWEAPONKILL>"
    bye = "^7<PLAYER_NAME>^2 waves his hand to say ^1GOOD BYE^2. We surely meet later!"
    pizza = "^2Someone calls Mario and he brings ^7<PLAYER_NAME>^2 a hot pepperoni pizza!"
    beer = "^2A nice sexy waitress brings ^7<PLAYER_NAME>^2 a nice pint of beer!"
    coke = "^2Ah... A delicious glass of cold Coca Cola[tm] (*thinks ^7<PLAYER_NAME>^2 while he's drinking*)"
    whoiam = "^2My name is ^7<PLAYER_NAME>^2, I'm in the team ^7<PLAYER_TEAM>^2 with a ^7<PLAYER_LASTWEAPONKILL>^2 and have ^7<PLAYER_KILLS>^2 Kills"
    godmode = "^1GODMODE^2 is now enabled for player ^7<PLAYER_NAME>"
    aimbot = "^3<PLAYER_NAME> ^2turned on his ^1AIM-BOT!"
    sex = "^2SEX is not the answer. SEX is the question and ^7<PLAYER_NAME> ^2is the answer!!"
    kamikaze = "^7<PLAYER_NAME> ^2is desperately trying to figure out why kamikaze pilots wore helmets."
    death = "^2Hello ^7<PLAYER_NAME>^2, this is ^7Death. ^2Please answer when you're ready."
    bigadmin = "^1Ooooooh, ^3Big Admin is watching ^1YOU!"

    [voting]
    enabled = 0
    duration = 45
    interval = 120
    annouce = 15
    minplayers = 3
    maxvotesperplayer = 2
    timelimit = 0
    ignoremapchange = 0
    allowkick = 1
    allowban = 1
    allowmap = 1
    allownextmap = 1
    allowsetnextmap = 1
    allowgametype = 1
    allowhardcore = 1
    allowrestart = 1
    allowedmaps = "<maps.cfg>"
    allowedgametypes = "sd"
    banduration = 0

    [ftp]
    enabled = 0
    host = ""
    port = 21
    user = ""
    password = ""
    passive = 1

    [tcp_query]
    enabled = 0
    ip = "0.0.0.0"
    port = 1337
    logintimeout = 30
    defaulaction = "say"
    sayprefix = "^3TCP-Admin (<ADMIN>): ^7"
    admingroups = "master,admin"
    disallowedcommands = "vote,yes,no,stats,session"
    maxconnections = 5

    [statistics_mysql]
    host = "localhost"
    user = "anonymous"
    password = ""
    database = "mamstats"
    prefix = "mam01_"

  • Alteriwnet Loglines

    • Shad0wz
    • 17. Juni 2011 um 15:39

    Somethin weird is going on... my MAM just keeps doin: Start processing Loglines. And i can't do anything from the mod in-game...

    Log:

    Spoiler anzeigen


    0:00 [17.06.11 15:33:49] Notice: ==========================================
    0:00 [17.06.11 15:33:49] Notice: Manu-Admin-Mod v0.11.4_beta is starting...
    0:00 [17.06.11 15:33:50] Notice: ==========================================
    0:00 [17.06.11 15:33:50] Notice: !! Please wait until the mod is completely initialised
    0:00 [17.06.11 15:33:50] Notice: Config loaded: config.cfg
    0:00 [17.06.11 15:33:50] Notice: Config loaded: maps.cfg
    0:00 [17.06.11 15:33:50] Notice: Config loaded: admins.cfg
    0:00 [17.06.11 15:33:50] Notice: Config loaded: groups.cfg
    0:00 [17.06.11 15:33:50] Notice: Config loaded: reasons.cfg
    0:00 [17.06.11 15:33:50] Notice: Language files loaded: en
    0:00 [17.06.11 15:33:50] Notice: All config files were parsed
    0:00 [17.06.11 15:33:50] Notice: RCON connection established (192.168.0.108:28960)
    0:00 [17.06.11 15:33:51] Notice: Game detected: Call of Duty - Modern Warfare 2 (alterIWnet)
    0:00 [17.06.11 15:33:52] Notice: Dvar check successful
    0:00 [17.06.11 15:33:52] Notice: Synced playerlist with 'status'
    0:00 [17.06.11 15:33:53] Notice: Updated Dvar g_gametype
    0:00 [17.06.11 15:33:54] Notice: Updated teamnames (opforce_composite vs. taskforce)
    0:00 [17.06.11 15:33:54] Notice: Sets Dvar _manuadminmod to '0.11.4_beta'
    0:00 [17.06.11 15:33:54] Notice: == Loading plugins and commands ==
    0:00 [17.06.11 15:33:54] Notice: - Loading antiteamkiller.php
    0:00 [17.06.11 15:33:54] Notice: - Loading badwords.php
    0:00 [17.06.11 15:33:54] Notice: - Loading banner.php
    0:00 [17.06.11 15:33:54] Notice: - Loading basiccommands.php
    0:00 [17.06.11 15:33:54] Notice: - Loading customcommands.php
    0:00 [17.06.11 15:33:54] Notice: - Loading funmessages.php
    0:00 [17.06.11 15:33:54] Notice: - Loading mapvote.php
    0:00 [17.06.11 15:33:54] Notice: - Loading modstuff.php
    0:00 [17.06.11 15:33:54] Notice: - Loading nameprotection.php
    0:00 [17.06.11 15:33:54] Notice: - Loading pingkicker.php
    0:00 [17.06.11 15:33:54] Notice: - Loading punkbuster.php
    0:00 [17.06.11 15:33:55] !! Warning: Punkbuster: PB is disabled on this server (sv_punkbuster = 0), please enable it before using this plugin
    0:00 [17.06.11 15:33:55] Notice: - Loading randommapcycle.php
    0:00 [17.06.11 15:33:55] Notice: Randommapcycle: Setting nextmap to mp_invasion (war)
    0:00 [17.06.11 15:33:56] Notice: Set Dvar sv_maprotationcurrent to 'gametype war map mp_invasion'
    0:00 [17.06.11 15:33:56] Notice: - Loading spreemessages.php
    0:00 [17.06.11 15:33:56] Notice: - Loading statistics.php
    0:00 [17.06.11 15:33:56] Notice: - Loading tcp_query.php
    0:00 [17.06.11 15:33:56] Notice: - Loading voting.php
    0:00 [17.06.11 15:33:56] Notice: - Loading warns.php
    0:00 [17.06.11 15:33:56] Notice: - Loading weaponrestrictions.php
    0:00 [17.06.11 15:33:56] Notice: - Loading welcomemessages.php
    0:00 [17.06.11 15:33:56] Notice: == Finished loading plugins ==
    0:00 [17.06.11 15:33:57] Notice: !! Finished initialisation
    0:00 [17.06.11 15:33:57] Notice: === Start processing loglines... ===


    And i'm 110% sure that my path to games_mp.log is set up right.
    Any suggetions?

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