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  1. GSManager
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  3. Jack Sparrow

Beiträge von Jack Sparrow

Das Projekt GSManager (vormals ManuAdminMod) wurde am 01.01.2020 eingestellt - diese Internetpräsenz bleibt verfügbar, die Software wird aber nicht länger gepflegt. Vielen Dank für eure Unterstützung in den mehr als zehn vergangenen Jahren!
  • Need some info regarding installing MANU ADMIN

    • Jack Sparrow
    • 9. Mai 2012 um 01:59

    Just a quick reply/comment:

    The plugin that silva202 did (and I have to thank him for everything that he did in less than 24hs) it is great!!!
    When I said great, meaning that this plugin works very well on dedicated servers for Modern Warfare 2. I've been playing on my dedicated server (and also helped to one of my clan members to set his own server using this plugin for MAM) since Sunday and no complaints at all! Works very well.

    The only "mini-bug" that actually has, is when you FIRST run any mod. Why? because there is NO such "games_mp.log" file on your /mods/<mod name> or at the /mods/nomod, so therefore the MAM will create it when the mod is ran at first time (you will loose your MAM commands). After this file is created the MAM will work perfectly next time you run your server!!! How do I know this? I was the "guinea pig" for the weekend.

    Cheers !!!!
    :D

  • Need some info regarding installing MANU ADMIN

    • Jack Sparrow
    • 5. Mai 2012 um 04:14

    Hi Silva...
    I tried to load the config (!readconfig <night.cfg>) thru the ingame console. I got a message that the config was successfully read. So far so good, but when I used the following command !RCON FS_GAME MODS\NIGHT; MAP_RESTART in the ingame console the map restarted, but I lost the MANU ADMIN commands.

    I also tried to load the config (!readconfig night), and then I used the ingame RCON command (!RCON FS_GAME MODS\NIGHT), then again used the ingame console with the MANU ADMIN (!restart), and nothing happened. So I used the RCON command again: ROCN FS_GAME MODS\NIGHT; MAP_RESTART, and the map restarted but without any MANU ADMIN commands anymore... The weird thing is MANU ADMIN is still running on my server, and no apparent error showed up (neither in the MANU ADMIN CMD window).

    Any suggestions?


    PS: I sent a PM to Master of Little see if he/she could help me with the BAN for MW2.

  • Need some info regarding installing MANU ADMIN

    • Jack Sparrow
    • 5. Mai 2012 um 02:46

    I will try it...That way I could create some CONFIGs files to the appropriate MOD and see what would happen...

    And, by the way, I'm still trying to find the XUID BLACKLIST plugin, just found the BANIP one...

  • Need some info regarding installing MANU ADMIN

    • Jack Sparrow
    • 5. Mai 2012 um 02:07

    Thanks for the promptly reply...

    So, one way to actually BAN permanently a player is add his/her name in the BADNAMES file then, isn't?

    I was reading here in the forum about "!PBLOAD <FILE.CFG>", so this command will not work in MW2? is that correct? load Punkbuster cfg

    Thanks...

  • Need some info regarding installing MANU ADMIN

    • Jack Sparrow
    • 5. Mai 2012 um 01:27

    Hi all...I've been running the MANU ADMIN for MW2 (AlterIWNet, AlterRev) on my dedicated server. Everything is running fine, but (there is always a BUT, right?)

    1- I'm wondering where the information of certain commands go? for example, when I use the command "!b" or "!k", where the <NAME> of the player goes? in which file? because when I re-start my MANU ADMIN some times I have to re-BAN the same user. If the problem is on the PB (PUNKBUSTER), how can I install it? or is it already installed and enabled? It seems I can't find a list of the banned names of my server!
    Or the PUNKBUSTER does not work in the MW2? So I have to update my BADNAME list file manually?


    2- Another question is regarding the MODS of the game itself. I have 3 mods for MW2, and all of them create the gamelog file. But the problem is when I activate the MOD on my console (FS_GAME MOD\<NAME OF THE MOD FOLDER>; MAP_RESTART), I lose the MANU ADMIN command/plug in. One way that I figure it out was changing the path on my CONFIG.CFG of the MANU ADMIN for the correct path of my MOD folder, but it is kind of a pain, because I have to change this file (CONFIG.CFG) all the time that I want to change my MOD. Is there any easier solution to do this?

    Thanks for you reply...

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