Klasse, welche die Zweiseitige Kommunikation mit dem Server bereitstellt
Beispielsweise RCON bei Quake 3 oder Battlefield
| copyright | (c) Copyright 2008-2013 by ManuAdminMod (http://www.manuadminmod.de) |
|---|---|
| license | Creative Commons BY-NC-ND 3.0 (http://www.creativecommons.org/licenses/by-nc-nd/3.0/) |
| link | http://www.manuadminmod.de |
| author | manu (manu@manuadminmod.de) |
| since | 1.0 |
| version | 1.0 |
__construct(\Daemon\Lib\Network\Rcon\Quake3RCON $Rcon)
getPlayerList() : array
.. )
| inherited_from | \Daemon\Server\Commander::getPlayerList() |
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arraygetSetting(string $name)
| inherited_from | \Daemon\Server\Commander::getSetting() |
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stringName der Einstellung
kickPlayer(\Daemon\Server\Player $Player, string $reason)
| inherited_from | \Daemon\Server\Commander::kickPlayer() |
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stringGrund des Kicks
sendGlobalMsg(string $msg)
stringNachricht
sendMsgToPlayer(\Daemon\Server\Player $Player, string $msg)
| inherited_from | \Daemon\Server\Commander::sendMsgToPlayer() |
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\Daemon\Server\Player
string
Rcon()
$Rcon : \Daemon\ServerImplementation\Servers\Quake3\Quake3_RCON