Kommunikationsklasse für CallOfDuty
Beispielsweise RCON bei Quake 3 oder Battlefield
| author | Manu |
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| copyright | (c) Copyright 2008-2013 by ManuAdminMod (http://www.manuadminmod.de) |
| version | 1.0 |
__construct(\Daemon\Lib\Network\Rcon\Quake3RCON $Rcon)
| inherited_from | \Daemon\ServerImplementation\Servers\Quake3\Commander_Quake3::__construct() |
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getPlayerList() : array
.. )
arraygetSetting(string $name)
stringName der Einstellung
kickPlayer(\Daemon\Server\Player $Player, string $reason)
kickPlayerWithPb(\Daemon\ServerImplementation\Servers\Quake3\Player_Quake3 $Player, $reason)
sendGlobalMsg(string $msg)
| inherited_from | \Daemon\ServerImplementation\Servers\Quake3\Commander_Quake3::sendGlobalMsg() |
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stringNachricht
sendMsgToPlayer(\Daemon\Server\Player $Player, string $msg)
Rcon()
| inherited_from | \Daemon\ServerImplementation\Servers\Quake3\Commander_Quake3::Rcon() |
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$Rcon : \Daemon\ServerImplementation\Servers\Quake3\Quake3_RCON
| inherited_from | \Daemon\ServerImplementation\Servers\Quake3\Commander_Quake3::$$Rcon |
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